See You in 6G, 3 A1s

Following the first group project which was to produce the 2 A0s setting the scene for our dystopian landscape, we then had to collectively produce three A1 images describing our world in a little bit more detail. We all had our own theme to focus on and mine was social media. We decided to continue to focus on our separate themes for this project and then tie everyone’s work in together as a whole.

We wished to depict our one world in three different ways. The space above where the aliens were, the ground on which the human/robots roamed and were being controlled by the aliens, and the down below the earth which showed the untouched and knowledgeable humans who knew the truth about everything!!!

First we decided on a colour scheme so that it would be easier for everyone’s images to tie in together

Screen Shot 2017-02-27 at 13.16.40

My images came from the idea of false alien propaganda, this aspect of it was to brainwash the people on earth, some had been turned to robots and some hadn’t and thought everything was normal.

As well as producing the alien propaganda, I also made posters that the people underground were using as well. This aspect of it was the humans who escaped and who were trying to reveal the truth.

The following images show a few examples of Sun and Jessie’s drawings that we would eventually piece together to create our 3 A1s.

Origami Dystopia

In studio we were put into groups of around ten people, people in our year who we maybe weren’t used to working with. It was a team building exercise using origami, which I don’t think anyone had much experience in so it was cool to work with new people doing something no one had really done before. I feel like our year group as a whole has benefited so much from the last couple of group projects as everyone is getting used to talking to each other and working with each other.

We decided to create a dystopian city landscape which was extremely built up so that it could have a real impact on people, the images below was the landscape my group produced

These were other people’s group work which I thought was really cool :  ~)

See You in 6G, 5 A3s

As I had the theme of social media, reflecting our storyline I attempted to show the technology involved with the aliens and robots, strange symbols, mobile phones devices with weird signals and computer screens. The anime-like drawings I’ve done are inspired by movies I watched reflecting the dystopian theme such a Ghost in the Shell and Akira.

See You in 6G, A0s

We were given our new project in which we had to work in groups for the first two pieces of the project. The first step was to create our own dystopian landscape with some sort of a storyline running alongside it.


Working with some initial ideas we went with the idea of robots and aliens. The aliens were collecting/harvesting humans on earth for their own experimentation and turning them into robots. We worked with some images and ended up with our 2 A0s, I think generally we aimed to produce most of our work via Photoshop/Illustrator, kind of as a middle ground for people’s work as we knew working in a group for the first time it was going to be hard to merge 5 different people’s styles together.

After this lesson we were given a new task for Monday !


CTS, Rear View Mirror

Everyone always desires that which we can’t have, particularly when it comes to wanting to live in the past, “I should have been born in the 80s!!!” The main focus of this lesson was nostalgia, retrospect, and pastiche. Within fashion, the media, music, art and film, everyone likes to obsess over the past a little bit. Nothing can ever be totally new because it has come from something that already exists. Retro and revival. ‘Retro offers and interpretation of history that taps into nostalgia and an undercurrent of ironic understanding.’ (Guffrey 2006, P.27)

Going back to the Arts and Crafts Movement, which began around 1880, when the industry became mass produced, William Morris began to question the workmanship that was actually going into furniture and decor at that time. The movement was about embracing the time and effort it took to make a beautiful hand crafted item that was strong and would last years, Morris was being nostalgic within his work. The movement was so influential it affected not just textile designers, but also architects, painters designers, and sculptors.


Nowadays we see this reminiscence everywhere, especially within fashion. With films so huge such as the Great Gatsby and Midnight in Paris being released, in which everything was set in the 1920s either in New York or Paris, people fell in love with the idea of art nouveau and art deco all over again. Women in their long gowns with fringes and beads.


Fransk modeteckning. 1920-tal. “Médée”. “Jaquette de kasha uni bleu lin”

The main differences between nostalgia, retro, and pastiche are that nostalgia is looking back with a romanticised longing. Retro holds an element of irony and pastiche is an imitation of something that once was. This was an interesting lesson for me as I was not aware of the variations in looking back into the past and what it meant for the world of design.

CTS, The Doodle Revolution

As illustration students, visual language and visual communication are very important in assisting our work. It’s not just important to people who do it for a living but can be done by anyone. The idea of sketch noting, doodling, graphic facilitation, colouring books and drawing software for personal devices are accessible to absolutely anyone and can be used for many reasons. Doodling is something everyone does, on old letters lying around and the corner of their notepads and can be very therapeutic for some, releasing thoughts and feelings in this way rather than using words. In recent years there has been more on market in terms of drawing and colouring books for adults, and even people with mental health issues to de-stress someone.

Keeping this in mind, a lot of artists would prefer to draw their own images rather than colour someone else’s. This is where sketch nothing comes in handy, it’s an alternative way to making notes in lectures or wherever you may be. It’s interesting and productive especially if you are a visual learner. We are encouraged in classes now to use this method of learning as it increases our knowledge on a subject but also our drawings skills. Constantly doodling and drawing is a good way to learn, work and many artists today use this method professionally.

Here is an example of a successful sketch note found on, Sketch Note Army


“…by Deb Aoki at a presentation by Ben Davis of Illuminate the Arts, the organization that created the Bay Bridge Lights in San Francisco.”

It looks simple and straightforward but trying to hold your attention on what someone is talking about, and also trying to focus on what you’re drawing could be confusing for a lot of artists and could take a while to grasp.

17106007_10211832408422307_686470621_oThese were some images done in class focusing on International Women’s Day and also how illustrators can make money.

CTS, Play

Take the idea of play and juxtapose the child playing with a toy, and how a grown adult plays. The main early stages of a child’s life are focused on playing and learning as they go. As people get older, many lose this spark, others may turn to wild hobbies which are life threatening just to have fun. What you think is fun another person may think is boring, and this is down to the individuals thinking and creativity. Many artists are renowned for their playful sensibilities – from the Dadaists to Keith Haring to the game designers at Nintendo. Playfulness in art and the industry is important.

A great example of this is Lego, even the name comes from Danish phrase ‘leg godt’ which translates as ‘play well’. Coming back to the idea of thinking and creativity combined, the pieces of lego allow for both aspects to blossom as you create an artistic piece of sculpture yet still test your brain with problem-solving skills. The artist Zbigniew Libera, decided to create a concentration camp with pieces of lego, then photographing it, featuring the Lego logo in the corner, making out as though he had been sponsored by the company to create this piece. 


Many also have questioned the sort of audience that Lego is for, is it thought to be gendered being more aimed at boys? Typically the idea of construction work would be a boys hobby or line of work. In 2011 Lego released, ‘Friends for Girls’, a line of toys stereotypically aimed at ‘girly girls’. “If Lego wants to convey the idea that any kid can play with any of its products, for example, it’s strange that Friends are found on the Lego website under a subhead “Girls,” the implication being that the rest of the site is not for girls. (And that girls themselves are in a subcategory of children.)”

This has been an interesting topic I wish to research more.

Adrienne LaFrance, How to Play Like a Girl, The Atlantic

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